BASE_COLOR 0
BASE_DEPTH 10
POSITION 880 132
MUSIC 5
MEMORIES 1
DIRT 1
NOISE 1
INFO checkpoint
ELEMENT
  element000
  wall30.til
  0.000000 0
  96 64 0
  void
ELEMENT
  element001
  wall30.til
  0.000000 0
  128 64 0
  void
ELEMENT
  element002
  wall30.til
  0.000000 0
  160 64 0
  void
ELEMENT
  element003
  wall30.til
  0.000000 0
  160 96 0
  void
ELEMENT
  element004
  wall30.til
  0.000000 0
  128 96 0
  void
ELEMENT
  element005
  wall30.til
  0.000000 0
  96 96 0
  void
ELEMENT
  element006
  wall30.til
  0.000000 0
  192 64 0
  void
ELEMENT
  element007
  wall30.til
  0.000000 0
  224 64 0
  void
ELEMENT
  element008
  wall30.til
  0.000000 0
  256 64 0
  void
ELEMENT
  element009
  wall30.til
  0.000000 0
  256 96 0
  void
ELEMENT
  element010
  wall30.til
  0.000000 0
  224 96 0
  void
ELEMENT
  element011
  wall30.til
  0.000000 0
  192 96 0
  void
ELEMENT
  element012
  wall30.til
  0.000000 0
  288 64 0
  void
ELEMENT
  element013
  wall30.til
  0.000000 0
  288 96 0
  void
ELEMENT
  element014
  wall30.til
  0.000000 0
  320 64 0
  void
ELEMENT
  element016
  wall30.til
  0.000000 0
  320 128 0
  void
ELEMENT
  element017
  wall30.til
  0.000000 0
  288 128 0
  void
ELEMENT
  element018
  wall30.til
  0.000000 0
  256 128 0
  void
ELEMENT
  element019
  wall30.til
  0.000000 0
  224 128 0
  void
ELEMENT
  element020
  wall30.til
  0.000000 0
  192 128 0
  void
ELEMENT
  element021
  wall30.til
  0.000000 0
  160 128 0
  void
ELEMENT
  element022
  wall30.til
  0.000000 0
  128 128 0
  void
ELEMENT
  element024
  wall30.til
  0.000000 0
  96 160 0
  void
ELEMENT
  element025
  wall30.til
  0.000000 0
  96 128 0
  void
ELEMENT
  element026
  wall30.til
  0.000000 0
  128 160 0
  void
ELEMENT
  element027
  wall30.til
  0.000000 0
  160 160 0
  void
ELEMENT
  element028
  wall30.til
  0.000000 0
  192 160 0
  void
ELEMENT
  element029
  wall30.til
  0.000000 0
  256 160 0
  void
ELEMENT
  element030
  wall30.til
  0.000000 0
  224 160 0
  void
ELEMENT
  element031
  wall30.til
  0.000000 0
  288 160 0
  void
ELEMENT
  element032
  wall30.til
  0.000000 0
  320 160 0
  void
ELEMENT
  element033
  wall30.til
  0.000000 0
  320 192 0
  void
ELEMENT
  element034
  wall30.til
  0.000000 0
  320 224 0
  void
ELEMENT
  element035
  wall30.til
  0.000000 0
  320 256 0
  void
ELEMENT
  element036
  wall30.til
  0.000000 0
  320 288 0
  void
ELEMENT
  element037
  wall30.til
  0.000000 0
  320 320 0
  void
ELEMENT
  element038
  wall30.til
  0.000000 0
  320 352 0
  void
ELEMENT
  element039
  wall30.til
  0.000000 0
  288 352 0
  void
ELEMENT
  element040
  wall30.til
  0.000000 0
  288 320 0
  void
ELEMENT
  element041
  wall30.til
  0.000000 0
  288 288 0
  void
ELEMENT
  element042
  wall30.til
  0.000000 0
  288 256 0
  void
ELEMENT
  element043
  wall30.til
  0.000000 0
  288 224 0
  void
ELEMENT
  element044
  wall30.til
  0.000000 0
  288 192 0
  void
ELEMENT
  element045
  wall30.til
  0.000000 0
  256 192 0
  void
ELEMENT
  element046
  wall30.til
  0.000000 0
  256 224 0
  void
ELEMENT
  element047
  wall30.til
  0.000000 0
  256 256 0
  void
ELEMENT
  element049
  wall30.til
  0.000000 0
  256 320 0
  void
ELEMENT
  element050
  wall30.til
  0.000000 0
  256 352 0
  void
ELEMENT
  element051
  wall30.til
  0.000000 0
  224 352 0
  void
ELEMENT
  element052
  wall30.til
  0.000000 0
  224 320 0
  void
ELEMENT
  element053
  wall30.til
  0.000000 0
  224 288 0
  void
ELEMENT
  element054
  wall30.til
  0.000000 0
  224 256 0
  void
ELEMENT
  element055
  wall30.til
  0.000000 0
  224 224 0
  void
ELEMENT
  element056
  wall30.til
  0.000000 0
  224 192 0
  void
ELEMENT
  element057
  wall30.til
  0.000000 0
  192 192 0
  void
ELEMENT
  element058
  wall30.til
  0.000000 0
  192 224 0
  void
ELEMENT
  element059
  wall30.til
  0.000000 0
  192 256 0
  void
ELEMENT
  element060
  wall30.til
  0.000000 0
  192 288 0
  void
ELEMENT
  element061
  wall30.til
  0.000000 0
  192 320 0
  void
ELEMENT
  element064
  wall30.til
  0.000000 0
  160 320 0
  void
ELEMENT
  element065
  wall30.til
  0.000000 0
  160 288 0
  void
ELEMENT
  element066
  wall30.til
  0.000000 0
  160 256 0
  void
ELEMENT
  element067
  wall30.til
  0.000000 0
  160 224 0
  void
ELEMENT
  element068
  wall30.til
  0.000000 0
  160 192 0
  void
ELEMENT
  element069
  wall30.til
  0.000000 0
  128 192 0
  void
ELEMENT
  element070
  wall30.til
  0.000000 0
  96 192 0
  void
ELEMENT
  element071
  wall30.til
  0.000000 0
  96 224 0
  void
ELEMENT
  element072
  wall30.til
  0.000000 0
  128 224 0
  void
ELEMENT
  element073
  wall30.til
  0.000000 0
  128 256 0
  void
ELEMENT
  element074
  wall30.til
  0.000000 0
  96 256 0
  void
ELEMENT
  element075
  wall30.til
  0.000000 0
  96 288 0
  void
ELEMENT
  element077
  wall30.til
  0.000000 0
  128 320 0
  void
ELEMENT
  element078
  wall30.til
  0.000000 0
  96 352 0
  void
ELEMENT
  element079
  wall30.til
  0.000000 0
  96 320 0
  void
ELEMENT
  element080
  wall30.til
  0.000000 0
  128 352 0
  void
ELEMENT
  element081
  wall29.til
  0.000000 0
  256 288 0
  void
ELEMENT
  element082
  wall29.til
  0.000000 0
  128 288 0
  void
ELEMENT
  element083
  water01.anm
  1.000000 13
  264 304 5
  water
ELEMENT
  element084
  water01.anm
  1.000000 13
  264 320 5
  water
ELEMENT
  element085
  water01.anm
  1.000000 13
  264 336 5
  water
ELEMENT
  element086
  water01.anm
  1.000000 13
  264 352 5
  water
ELEMENT
  element087
  water01.anm
  1.000000 13
  136 304 5
  water
ELEMENT
  element088
  water01.anm
  1.000000 13
  136 320 5
  water
ELEMENT
  element089
  water01.anm
  1.000000 13
  136 336 5
  water
ELEMENT
  element090
  water01.anm
  1.000000 13
  136 352 5
  water
ELEMENT
  element091
  water03.anm
  1.000000 6
  96 368 5
  water
ELEMENT
  element092
  water03.anm
  1.000000 12
  112 368 5
  water
ELEMENT
  element093
  water03.anm
  1.000000 12
  128 368 5
  water
ELEMENT
  element094
  water03.anm
  1.000000 2
  144 368 5
  water
ELEMENT
  element095
  water03.anm
  1.000000 11
  224 368 5
  water
ELEMENT
  element096
  water03.anm
  1.000000 7
  240 368 5
  water
ELEMENT
  element097
  water03.anm
  1.000000 14
  256 368 5
  water
ELEMENT
  element098
  water03.anm
  1.000000 9
  272 368 5
  water
ELEMENT
  element099
  water03.anm
  1.000000 12
  288 368 5
  water
ELEMENT
  element100
  water03.anm
  1.000000 11
  304 368 5
  water
ELEMENT
  element101
  water03.anm
  1.000000 12
  320 368 5
  water
ELEMENT
  element102
  water03.anm
  1.000000 9
  336 368 5
  water
ELEMENT
  element104
  door01.til
  0.000000 0
  201 325 -3
  door double02.lvl element236
ELEMENT
  element106
  wall30.til
  0.000000 0
  320 96 0
  void
ELEMENT
  element107
  pick_r.til
  0.000000 0
  336 352 5
  ennemy pick
ELEMENT
  element108
  pick_r.til
  0.000000 0
  336 336 5
  ennemy pick
ELEMENT
  element109
  pick_r.til
  0.000000 0
  336 320 5
  ennemy pick
ELEMENT
  element110
  pick_r.til
  0.000000 0
  336 304 5
  ennemy pick
ELEMENT
  element111
  pick_r.til
  0.000000 0
  336 288 5
  ennemy pick
ELEMENT
  element112
  pick_r.til
  0.000000 0
  336 272 5
  ennemy pick
ELEMENT
  element113
  pick_r.til
  0.000000 0
  336 256 5
  ennemy pick
ELEMENT
  element114
  pick_r.til
  0.000000 0
  336 240 5
  ennemy pick
ELEMENT
  element115
  pick_r.til
  0.000000 0
  336 224 5
  ennemy pick
ELEMENT
  element116
  pick_r.til
  0.000000 0
  336 208 5
  ennemy pick
ELEMENT
  element117
  pick_r.til
  0.000000 0
  336 192 5
  ennemy pick
ELEMENT
  element118
  pick_r.til
  0.000000 0
  336 176 5
  ennemy pick
ELEMENT
  element119
  pick_r.til
  0.000000 0
  336 160 5
  ennemy pick
ELEMENT
  element120
  pick_r.til
  0.000000 0
  336 144 5
  ennemy pick
ELEMENT
  element121
  pick_r.til
  0.000000 0
  336 128 5
  ennemy pick
ELEMENT
  element122
  pick_r.til
  0.000000 0
  336 112 5
  ennemy pick
ELEMENT
  element123
  black32_4.til
  0.000000 0
  320 96 0
  void
ELEMENT
  element124
  black32_4.til
  0.000000 0
  288 96 0
  void
ELEMENT
  black
  z_black32.til
  0.000000 0
  96 352 0
  move 320 352
ELEMENT
  black
  z_black32.til
  0.000000 0
  96 320 0
  move 320 320
ELEMENT
  black
  z_black32.til
  0.000000 0
  96 288 0
  move 320 288
ELEMENT
  black
  z_black32.til
  0.000000 0
  96 224 0
  move 320 224
ELEMENT
  black
  z_black32.til
  0.000000 0
  96 256 0
  move 320 256
ELEMENT
  black
  z_black32.til
  0.000000 0
  96 192 0
  move 320 192
ELEMENT
  black
  z_black32.til
  0.000000 0
  96 160 0
  move 320 160
ELEMENT
  black
  z_black32.til
  0.000000 0
  96 128 0
  move 320 128
ELEMENT
  element125
  switch01.anm
  1.000000 1
  172 330 3
  switch box1 0
ELEMENT
  element126
  black32_4.til
  0.000000 0
  224 320 0
  void
ELEMENT
  element127
  black32_4.til
  0.000000 0
  192 288 0
  void
ELEMENT
  element128
  black32_4.til
  0.000000 0
  256 256 0
  void
ELEMENT
  element129
  black32_4.til
  0.000000 0
  288 224 0
  void
ELEMENT
  element130
  black32_4.til
  0.000000 0
  224 192 0
  void
ELEMENT
  element131
  black32_4.til
  0.000000 0
  256 160 0
  void
ELEMENT
  element132
  pick_r.til
  0.000000 0
  336 368 5
  ennemy pick
ELEMENT
  element133
  pick_l.til
  0.000000 0
  96 368 5
  ennemy pick
ELEMENT
  element134
  pick_l.til
  0.000000 0
  96 352 5
  ennemy pick
ELEMENT
  element135
  pick_l.til
  0.000000 0
  96 336 5
  ennemy pick
ELEMENT
  element136
  pick_l.til
  0.000000 0
  96 320 5
  ennemy pick
ELEMENT
  element137
  pick_l.til
  0.000000 0
  96 304 5
  ennemy pick
ELEMENT
  element138
  pick_l.til
  0.000000 0
  96 288 5
  ennemy pick
ELEMENT
  element139
  pick_l.til
  0.000000 0
  96 272 5
  ennemy pick
ELEMENT
  element140
  pick_l.til
  0.000000 0
  96 256 5
  ennemy pick
ELEMENT
  element141
  pick_l.til
  0.000000 0
  96 240 5
  ennemy pick
ELEMENT
  element142
  pick_l.til
  0.000000 0
  96 224 5
  ennemy pick
ELEMENT
  element143
  pick_l.til
  0.000000 0
  96 208 5
  ennemy pick
ELEMENT
  element144
  pick_l.til
  0.000000 0
  96 192 5
  ennemy pick
ELEMENT
  element145
  pick_l.til
  0.000000 0
  96 176 5
  ennemy pick
ELEMENT
  element146
  pick_l.til
  0.000000 0
  96 160 5
  ennemy pick
ELEMENT
  element147
  pick_l.til
  0.000000 0
  96 144 5
  ennemy pick
ELEMENT
  element148
  pick_l.til
  0.000000 0
  96 128 5
  ennemy pick
ELEMENT
  element149
  pick_l.til
  0.000000 0
  96 112 5
  ennemy pick
BONUS
  key176
  key.til
  0.000000 0
  332 91 2
  one_time
ELECTRIC_BOX
  box1
  0 0 0 0 0 0 0 0
  1 0 0 0 0 0 0 0
  black
  black
