BASE_COLOR 0
BASE_DEPTH 10
POSITION 550 626
MUSIC 1
MEMORIES 1
DIRT 1
NOISE 1
ELEMENT
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  void
ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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  void
ELEMENT
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  void
ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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  void
ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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  void
ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
  element028
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ELEMENT
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ELEMENT
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  ennemy pick
ELEMENT
  element031
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  ennemy pick
ELEMENT
  element032
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  void
ELEMENT
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  void
ELEMENT
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  void
ELEMENT
  element035
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  void
ELEMENT
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  void
ELEMENT
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ELEMENT
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  void
ELEMENT
  element039
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  void
ELEMENT
  element040
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
  element048
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ELEMENT
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  void
ELEMENT
  element050
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ELEMENT
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  void
ELEMENT
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  void
ELEMENT
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  void
ELEMENT
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  void
ELEMENT
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  void
ELEMENT
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  void
ELEMENT
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  void
ELEMENT
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  void
ELEMENT
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  void
ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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  void
ELEMENT
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  void
ELEMENT
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  void
ELEMENT
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  door switch_enigma01.lvl element046
ELEMENT
  element072
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  door classic_entrance.lvl element008
ELEMENT
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  ladder
ELEMENT
  element074
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  ladder
ELEMENT
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  void
ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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  ladder
ELEMENT
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  pushable
ELEMENT
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  void
ELEMENT
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  void
ELEMENT
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ELEMENT
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ELEMENT
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  light omni ffffffff 0.5 7 7 50
ELEMENT
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  void
ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
  element092
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  ennemy pick
ELEMENT
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  ennemy pick
ELEMENT
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  ennemy pick
ELEMENT
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  ennemy pick
ELEMENT
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  ennemy pick
ELEMENT
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  ennemy pick
ELEMENT
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  ennemy pick
ELEMENT
  element100
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  176 32 4
  ennemy pick
ELEMENT
  element101
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  160 32 4
  ennemy pick
ELEMENT
  element102
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  ennemy pick
ELEMENT
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  ennemy pick
ELEMENT
  element104
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  ennemy pick
ELEMENT
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  ennemy pick
ELEMENT
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  ennemy pick
ELEMENT
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  ennemy pick
ELEMENT
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  ennemy pick
ELEMENT
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  ennemy pick
ELEMENT
  element110
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  void
ELEMENT
  element111
  pick_u2.til
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  113 164 4
  ennemy pick
ELEMENT
  element112
  pick_u2.til
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  97 164 4
  ennemy pick
ELEMENT
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  void
ELEMENT
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  void
ELEMENT
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  void
ELEMENT
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  void
ELEMENT
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  void
ELEMENT
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  void
ELEMENT
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  void
ELEMENT
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  void
ELEMENT
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  void
ELEMENT
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  void
ELEMENT
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ELEMENT
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  void
ELEMENT
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  void
ELEMENT
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  void
ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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  void
ELEMENT
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  phospho
ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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ELEMENT
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  phospho
ELEMENT
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  void
ELEMENT
  element183
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  void
ELEMENT
  element184
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  void
ELEMENT
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  void
ELEMENT
  element186
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  void
ELEMENT
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  void
BONUS
  key878
  key.til
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  one_time
BONUS
  element188
  diamond01.anm
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  diamond
BONUS
  element189
  paper.til
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  396 343 4
  sheet Did you notice the blue and yellow signs on your map ('%009') ? A yellow sign means there is a key in that room and a blue sign means a hidden message.
ELECTRIC_BOX
  box1
  0 0 0 0 0 0 0 0
  1 0 0 0 0 0 0 0
  lock1
ELECTRIC_BOX
  box2
  0 0 0 0 0 0 0 0
  1 0 0 0 0 0 0 0
  lock2
ELECTRIC_BOX
  box3
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  1 0 0 0 0 0 0 0
  lock3
ELECTRIC_BOX
  box4
  0 0 0 0 0 0 0 0
  1 0 0 0 0 0 0 0
  lock4
  lock4
